Year round learning for product, design and engineering professionals

Shane Morris – Interaction design school 101

Shane Morris PortraitIn this talk I’d like to reflect on my almost 20 years as an interaction designer – the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.

Andy Clarke — Keynote: Hardboiled Web Design

Andy Clarke PortraitAndy Clarke’s Hardboiled Web Design is an uncompromising look at how to make the most from modern design tools and browsers, up-to-date techniques and processes. In this practical, design focussed talk, Andy will discuss the ‘how’ as well as the ‘why’ and will challenge your preconceptions to help you make better work for the web.

Simon Pascal Klein – Setting standards-friendly web type

Simon Pascal Klein PortraitWeb typography has in the past two years seen a resurgence in interest and many would agree only rightly so, with most of the content on the web still textual. However the range of technical options available for setting type on the web is quite broad—not to mention the range of stylistic choices available—and often confusing. This session aims to demystify the current techniques available to set type on the web by comparing and contrasting the various options at hand while offering a set of good defaults and safe advice for not only making it accessible but also pleasurable to read.

Matt Balara – Flogging design: best practices in online shop design

Matt Balara PortraitConsidering how many businesses depend upon the web for their income, it’s shocking how poorly designed most shops are. Not only aesthetically, but also as far as ease of use, retail psychology and user experience are concerned. How can we design better shops? If customers enjoy shopping more, won’t our clients earn more? Can forms be fun? What’s the psychology behind online purchases? How can online and offline buying experiences be harmonised? Matt Balara will share some of his 15 years of experience designing web sites, the vast majority of which have sold something or other.

Craig Mod – How digital affects books and publishing

Craig Mod PortraitWe need to decouple the idea of ‘book’ from the mental image we carry around of ‘book.’ The innovation and benefit that digital brings to books and publishing lies less in how digital affects final artifacts, and more in how digital affects the systems leading up to and extending beyond those artifacts.

Aral Balkan – The Art of Emotional Design

Aral Balkan PortraitMost apps suck. Making an app that doesn’t suck is hard work and requires uncompromising focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, making apps that are merely usable is no longer good enough.

Doug Schepers – SVG Today and Tomorrow

Doug Schepers PortraitThought SVG was dead? Think again. Once relegated to plug-in status, Scalable Vector Graphics is now spreading rapidly, in browsers, mobiles, and even televisions, with broad native support and graphical script libraries. It’s used on major websites like Wikipedia, Google Docs, and the Washington Post. Whether images or apps, standalone or integrated into HTML, CSS, or Canvas, SVG is a powerful tool in a developer or designer toolkit. With full scripting support, animations, and advanced visual effects, SVG lets you reuse skills you already have. Learn how to use SVG to best effect to add standards-based bling to your webapp or site, see what works and what to avoid, and glimpse where the future lies.

Mark Boulton – Designing grid systems

Mark Boulton PortraitGrid systems have been used in print design, architecture and interior design for generations. Now, on the web, the same rules of grid system composition and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to laptops. Users can manipulate the browser, they can remove content, resize the canvas, resize the typefaces. A designer is no longer in control of this presentation. So where do grid systems fit in to all that?

Christian Crumlish – Designing for play

Christian Crumlish PortraitTaking ideas from game design, musical instrument design, and play-acting techniques including improv and bodystorming, Christian will address the role of play in digital experiences and how we can design to foster and encourage play rather than squeeze all the joy out of life one pixel at a time.

Hannah Donovan – Telling stories through design

Hannah Donovan PortraitHannah Donovan will talk about the designer as a storyteller—especially in terms of the importance of this role within a team. Improve your output as a designer by taking a closer look at influencing the input. As a visual narrator we help to visualise, inspire and curate for the people we work with as well as connecting scenarios around the larger product saga that supports the interfaces we design. By examining your input, make your output more effective with your team and users alike, paving paths for people to tell their own stories as your product evolves over time.

Relly Annett-Baker – All the small things

Relly Annett-Baker PortraitMicrocopy is the ninja of online content. Fast, furious and deadly, it has the power to make or break your online business, to kill or stay your foes. It’s a sentence, a confirmation, a few words. One word, even. It isn’t big or flashy. It doesn’t leave a calling card. If it does its job your customer may never notice it was there.

Dan Hill – Closing keynote: 15 years in

Dan Hill PortraitIt is time for the practice of web development and design to broaden its horizons. How can the skills and experience we’ve acquired over the last 15 years of working on the internet be applied more broadly to, say, the design of cities, buildings, organisations, government and so on?

Cameron Adams – Keynote: Making Waves

Cameron Adams PortraitIf you work on the web, it was hard to miss the announcement of Google Wave in May. It was especially exciting because this project, designed to leapfrog current modes of online communication, was developed right here in Australia by a Sydney based team. Wave’s interface designer – Web Directions favourite, Cameron Adams – will give us some unique insights into the challenges of bringing such an innovative product to fruition, the problems you face in designing a desktop application in the browser, and how to nurture a startup culture inside a large company. Cameron has given some truly memorable presentations at previous Web Directions – this keynote drawing from his experiences as part of the Google Wave team will be no exception.

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