What is the appropriate role of quantitative and quantitative data when designing for interaction? What are the most effective ways to gather and interpret data that effectively improves the quality of the consumer experience?
In this workshop-style talk, Juliette Melton will cover recruiting sources, technology tools, and caveats you might not have thought of, including managing time zones and participant distraction. We will also address pros and cons of increasingly popular non-scripted research services.
From the perspective of the digital domain this session will take a look at what Design Thinking is and it’s potential to amplify creativity so that we may embrace and apply our skills to the messy problems that business, government and society face every day.
Social innovation, service design and even augmented reality are now presenting real and interesting opportunities for us as traditional web practitioners. Combined with inclusive design practices, this opens up a fantastic world of change for both us and the people for whom we design.
Learn about the path to the first release of data.gov.au; a draft roadmap to future releases; the barriers to linked data and open public sector information (PSI); and the real-world questions this technology aims to solve.
The Powerhouse Museum has been working towards making its digital initiatives widely accessible and to a broader audience, online and onsite, to enable a connected digital future. With a blossoming of blogging, significant Flickr and Facebook presences the Museum has been developing great connections with a new audience that has led the institution to rethink access with an emphasis on the importance of community connections and participation. This thinking has had an impact on the Museum’s Strategic Plan and several digital initiatives are now driving change within the organisation.
In this session Dmitry Baranovskiy, Raphaël’s creator will walk you through its possibilities and will open up new horizons for web graphics that will work in all almost every browser.
With three different audio and video codec formats each supported by the diverse HTML5 capable Web browsers, plus the need to deal with fallback for older browsers, HTML5 media is not the simple solution we have all been hoping for.W3C invited expert Silvia Pfeiffer will talk through the big issues on this important topic.
We’re always proud to make our conference sessions available to the widest possible audience, and so here they are. Whether it’s a session you missed or if you’re 10,000 miles from Australia, enjoy learning from the experts we brought together for Web Directions South. We’re also pleased to announce that Andy Clarke has made the […]
When I was a young lad, I had the use of a computer for the Christmas holidays so I typed out my thank you letters and felt super cool. Unfortunately there was no printer. I wrote out by hand what was on the screen and got laughed at by my dad. Despite this, I felt I was ahead of the crowd and at the start of something new and exciting. Thirty years later, I feel we’re at the same stage with widgets – at the start of something new and exciting.
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily — thanks to much-improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects.
Remember how fun it was to do hands-on classroom projects together in kindergarten? Well, this interactive session is going to be like that, but just with bigger people.
Remote research can raise the quality and lower the costs of your user research efforts; using a combination of surveys, video, screensharing, and phone, you can connect with a much broader range of users than you could using traditional lab-based usability tests, while using resources more efficiently than you would doing contextual research. In this workshop-style talk, Juliette Melton will cover recruiting sources, technology tools, and caveats you might not have thought of, including managing time zones and participant distraction. We will also address pros and cons of increasingly popular non-scripted research services.
In this talk I’d like to reflect on my almost 20 years as an interaction designer – the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.
Web standards might be second nature to all of us here, but they don’t always fly so easily in the enterprise. Obscure browsers and CIOs watching their bottom line can often leave a passionate development team feeling stifled. In this session we’ll look at how a number of large scale websites successfully adopted new standards and opened their content to more audiences and devices than ever before.