In this session we’ll get hands-on with the application cache to make the app run when it’s not online. We’ll check out the techniques for client-side persistence: web storage and indexed database. Finally, we’ll look at the latest techniques for file access — reading and writing files on the user’s hard drive from a web app is being defined by web standards and implemented in today’s modern browsers.
We’ll look at the pros and the cons of HTML5 multimedia and see how to write simple controls with JavaScript. Most excitingly, we’ll also look at how HTML5 builds in support for subtitles and captions for multimedia accessibility. And you might pick up a Turkish dancing tip on the way.
There’s an old expression, that there are only 2 hard problems in computing: naming, cache invalidation and off-by-one errors. Building offline web apps is all about those hard problems. We’ll spend the bulk of our time on these hard problems, which is probably more useful than api description and sample code.
The Canvas tag has been around for a while, and HTML5 has given it more visibility. It’s now finding its way into most mobile browsers, and even a majority of desktop browsers. This talk will give a solid overview of what the canvas tag is, what it can do, and how it compares with other technologies like SVG and Flash.
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily — thanks to much-improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects.
Remember how fun it was to do hands-on classroom projects together in kindergarten? Well, this interactive session is going to be like that, but just with bigger people.
Web technologies are evolving at such a frenetic pace that it becomes almost mandatory to learn on your own. A lot of us still depend on other people to do this learning for us, and we tend to use their answers to solve our everyday problems. Inconsistent implementations, rapidly evolving specs, questionable performance impacts and maintenance implications mean we cannot always depend on others for answers but must involve ourselves actively in the process of developing specifications for new Web technologies. But how do we go about it? There are some simple rituals we can all do, which can have us be better-informed and also better inform the people and groups who are most directly involved in the development of new Web technologies.
HTML5 introduces several so-called “offline” technologies: application caching, local storage, and file access, to name a few. But these technologies are not just for purely offline apps; they boost startup performance, overcome network outages, and partition content away from the server. This talk will explain how you can incorporate these technologies into your work today and identify the features browsers will be supporting in the near future.
HTML5 was originally called Web Applications 1.0, but that doesn’t mean it’s only for scripters – there’s plenty for markup monkeys as well as JavaScript junkies.